


I just tested to make sure, having 2 separate images parallax scrolling beneath the map, and it works. Just put -1 in the Z option, and the images will draw below the map. I really like how I designed this map, and I want to keep it without re-designing it.īut for that, I will need the Parallax to be stationary in the top area. No, the Galvplugin does allow for graphics under the ground. To help better understand my request, I'm going to attach a picture of my map. Just make the Parallax stay stationary, and not scroll when I move my character around the map, so the Parallax Background stays where it's at. The Parallax Background is simply displayed in the 17x13 area from the top left of the map, and then. The long answer is - Why The two most common desktop/laptop resolutions are 1336x7x1080. This isnt an RM2k3 issue, its just that bmps contain a lot of totally uncompressed data. You can set the background to be whatever image you throw in there, and you can set the resolution - by plugins, scripts, or in MZs case just doing it - so you can in theory make a game that uses 4K resolution. I want to make a list of MAP IDs, and for each of those maps, the following will apply: Massive parallax images can cause lag, especially if youre using. Unfortunately, as it turns out, the map is displayed differently in game, because the Parallax Background moves. This resulted in the background image being repeated below the intended 17x13 area, but I've covered that up with grass, and the result, at least in the editor, is a really nice looking map with a few into the horizon. I've made the map 17x25 in size, and gave it a Parallax Background. I have made a map, taking advantage of how the map looks in the editor. Some well tailored tilesets can often do a similar or even the same result for your map. Good editor mapping is better than bad or maybe even standard parallax mapping. You also have to utilize plug-ins to make it work. bmp file formats for the animated parallax panels (as they are the only ones I know RMVX supports). This may sound like a strange request, but. Parallaxing takes a lot longer, is more fiddly and requires skill in a graphic program. This script allows you to set an animated parallax background by having multiple frames and switching between them at a user-defined speed.
